A Christmas eve that will change everything
Ebenezer Scrooge has no interest in Christmas visitors. Unfortunately for him, three spirits have other plans. A haunting night awaits, and you have a part to play.
About Wolf
“We spent years working together across animation, music and games, and always wanted to create something of our own. Wolf gives us the freedom to dream up extraordinary worlds, tell stories we love and obsess over all the little details that make an experience special. We wouldn't have it any other way.”
- Sally & Sam
A small pack, but a mighty one!
The people behind the stories, puzzles and everything in between.
Creative director, composer and resident perfectionist. Sally dreams up Wolf’s extraordinary worlds, with an eye (and ear) for detail. Can spot an errant font from four miles away. Hates traffic, loves making fire.
Animator, programmer and digital world builder. Sam brings Wolf's stories to life, combining his love of animation with a knack for making the seemingly impossible happen. Can master just about any computer programme in 24 hours. Hates spiders, loves all sport.
Managing Director and the business brain of the pack. Keeps Wolf running, the plans moving and everyone on their toes. Can get more done in ten minutes than most people manage in a day. Hates boredom, loves sleeping under the stars.
Hunter, gatherer, sniffer. Fiercely independent, occasionally stubborn and never particularly interested in following the rules. Loved the sound of his own bark and could sniff out a steak from any distance.
Forever part of the Wolfpack.
Sally and Sam answer some questions we get asked most often about Wolf and our games.
Proud winners of multiple awards for our online escape rooms.
As featured in The Guardian
Ready to play?
Five cinematic worlds. Five very different mysteries.
Pick the one that sounds like your kind of night.
A Christmas eve that will change everything
Ebenezer Scrooge has no interest in Christmas visitors. Unfortunately for him, three spirits have other plans. A haunting night awaits, and you have a part to play.
The curse is awakening
A mystery at the British Museum leads to Egypt, and an ancient curse nobody seems keen to discuss. Curious, isn't it?
A secret past must be revealed
A woman has vanished. The trail leads to Hallows Hill, a house that's stood empty for years. Or so they say.
The clock is ticking
A woman claims a ghost committed murder. Holmes has his doubts. Still, there's a first time for everything. Isn't there?
We need you, detectives!
Miami, 1985. A fellow officer is dead, and the city's keeping secrets. Time to earn that badge, detective.
The curse is awakening
A mystery at the British Museum leads to Egypt, and an ancient curse nobody seems keen to discuss. Curious, isn't it?
$50.00
Buy Pharaoh's Tomb game
We need you, detectives!
Miami, 1985. A fellow officer is dead, and the city's keeping secrets. Time to earn that badge, detective.
$50.00
Buy Miami Bay game
The clock is ticking
A woman claims a ghost committed murder. Holmes has his doubts. Still, there's a first time for everything. Isn't there?
$50.00
Buy Phantom’s Hour game
A secret past must be revealed
A woman has vanished. The trail leads to Hallows Hill, a house that's stood empty for years. Or so they say.
$50.00
Buy Hallows Hill game
$80.00
Buy Bundle game
$53.00
Buy Gift Card gameThere was an error adding your games, please return and make your selection again.